How independent games developers can take full advantage of the ‘Golden Age’ of gaming

Got a guest post today from a friend who’s talking about the best way game developers can learn from the classics that we all love.

Pong

 

Everyone has their own idea of when the so-called ‘Golden Age’ of gaming was. Purists (and those aged over 40) often say that the late 1970s and early eighties was the original and only Golden Age as this was the time when gaming as a whole was in its infancy and therefore games like Pong and Space Invaders were totally revolutionary.

Space Invaders

Ask anyone over the age of thirty when the best time for gaming was and many will say that nothing beats the late eighties and early nineties as this was when affordable home computers like the Spectrum 48k, Amstrad 464 and Commodore 64 (succeeded by the Amiga) allowed anyone and everyone to play a far wider variety of games.

 

In contrast, gaming aficionados at the top end of the 18-30 demographic often perceive the mid-nineties to the early 2000s to be the highpoint of game-playing as this is when console gaming really took off, with the likes of Nintendo, Playstation and Sega creating all manner of home-based and hand-held units on a very swift basis.

SONY DSC

Of course, there is no de facto right or wrong answer to this loaded question. However, if you are someone who likes to develop and create your own video games to play online then you would certainly be forgiven for believing now is actually the Golden Age of gaming.

 

Why? Well, in the past, working for a software house was pretty much the only way games developers like yourself could create games that could/would be played by millions of people. Nowadays, pretty much anyone with the talent to do so can create a game, upload it to a website  and watch with quiet satisfaction as gamers from all around the world sing its virtues (or not, as the case may be).

 

The real beauty of this is that, if you’re really talented, you can make a decent income from developing games. To be sure, games that are deemed to be good enough (or are able to garner a suitable amount of exposure) can make you a very handsome profit indeed – just look at the meteoric success of Flappy Bird.

Flappy Bird

While selling your creations to a third party distributor is arguably the most convenient and well-trodden way to make some money from your games, selling your games directly from your own website is also a viable option, more so if you have already managed to make a name for yourself.

Of course, fans and potential customers alike will only download games from your site if they feel the processes involved are completely safe and secure. It is true to say that there are hundreds of  game download sites around the ‘Web these days, a good many of which are not quite as legit or harmless as they may initially appear. Therefore, it is definitely in your own best interests to invest in effective measures like Secure Sockets Layer (SSL) for your website as this will reassure your fledgling fans that they can download your offerings with complete confidence.

 

Certainly, the fact that visitors to your site will be able to see and even test SSL certificate evidence straight away will show everyone that your games –  like your talents – are more than able to meet the standards required of a de facto Golden Age.

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